Ar-Adûnaim

Starting Situation
The Ar-Adûnaim start off with three unique generals, Ar-Gimilkhâd with Naru n'Aru Royal Guard, Lord Gimilzôr with Adunaim Armsmen and Gimilthôn with Beruthiel's Rangers, and a large army which has one unit of Abrazanim each and 14 units of Rozadan which are randomly distributed upon campaign start. They spawn near Umbar which is a rebel held town and start at war with no one, nor do they start allied with anyone. They start with a strong navy and can move their army to any coastal region if one desires.

Early Game
The early game of the Ar-Adûnaim is determined by which settlement you want to go for. Popular starting locations include Umbar, Dol Amroth, Minas Tirith, Tharbad or Mithlond, to name a few.

Your major problem in the early game will be the lack of your own culture in settlements if you decide to not settle in Umbar. Umbar and the two settlements surrounding it are 3 out of 4 settlements that start with King's Men culture at the start of the game, the 4th being Tharbad at 10%. This means you should focus on building culture buildings as soon as possible, so you can reinforce your losses and recruit more units which you will need in order to survive and conquer more territory.

Military Overview
The Ar-Adûnaim are a versatile infantry based faction that have well armoured units including heavily armored spearmen, but almost no cavalry options. Auxiliary recruitment allows them to fill gaps in their roster by constructing auxiliary camps in the heartlands of the human nations, these camps allow the Ar-Adûnaim to recruit select units of whichever human faction's heartlands the camp was built in. The only human faction from which their units cannot be conscripted from are the Northern Dúnedain. Just beware that the first tier of the camp comes with large public order penalties so you should make sure the settlement does not become unhappy once it is constructed.

Special Features

 * Auxiliary Recruitment
 * Horde Faction
 * Fornost, Osgiliath & Bridge of Tharbad Rebuilding

Unit Roster
Pre-Barracks Event Units


 * Azrazair Raiders
 * Azrazair Archers
 * Azrazair Crossbowmen
 * Azrazair Warriors
 * Azrazair Marines
 * Rozadan Footmen
 * Rozadan Halberdiers
 * Rozadan Bowmen
 * Naru n'Aru Household Guard (General's Bodyguard)
 * Ballista

Post-Barracks Event Units


 * Abrazanim Nardutarik
 * Abrazanim Narduzagar
 * Abrazanim Nardubawib
 * Beruthiel's Rangers
 * Adunaim Armsmen
 * Ar-Pharazons Faithful
 * Naru n'Aru Royal Guard
 * Naru n'Aru Royal Knights
 * Catapult